![]() The rooms, which also reflect their personalities, almost become monuments to the characters who shared part of the journey with you. Whether it be through helping you gather a particular resource, or by the physical space they leave behind on your ship, the spirit's presence never really goes away. Just as each spirit is different, each event is a spectacle to behold in its own distinctive way - from jumping to gather mystical jellyfish to catching lightning in a bottle, and collecting comets that shower down in a spark of rainbows, every activity is accompanied by a different music track that really elevates the experience. I can move on.Įach spirit teaches you how to gather a particular resource through a character-specific event you can take part in on your ship. Because while I miss the presence of my newfound spirit friend, and their absence leaves its mark on my heart, I can keep going forward. I find myself easily slipping into a routine as I set the boat to travel to a location, and there's something so comforting about returning to the familiar rhythm of performing smaller tasks after letting go of yet another spirit. ![]() With a day and night cycle set up, the ship comes to a stop when night falls, and you can either sleep until morning, or perform various little tasks such as fishing, tending to plants, looking after livestock, and crafting, as you wait for the sun to rise. As it is a management game, you spend a lot of time collecting resources, caring for the spirits, and maintaining the many different amenities on your ship as you travel to different locations on the map. The emotional weight of letting go of spirits is balanced out with the smaller tasks that shape a large part of the experience of Spiritfarer. The spirits help you progress just as you help them, and traces of the characters you meet remain all around you as you move forward. The message that the people we met and knew in life stay with us long after they're gone is at the heart of Spiritfarer. That they're still with me, even if they're not there physically anymore. I take comfort in thinking they're watching over me as I continue my journey with Stella. ![]() After Stella and Astrid share one final warm embrace, the lion spirit shoots up into the sky to join the other spirits I've released so far, becoming a constellation of stars that reflects the shape of her spirit form.Īt night, the constellations remain, decorating the sea of stars above. While the spirits sometimes talk about uncomfortable truths that we can all relate to when faced with the idea of our own mortality, hearing them talk about their readiness to leave helps me come to terms with letting them go, too. I'm witnessing their final moments, the point at which they come to terms with their own life and their end, and it's so rewarding to help them get to where they need to be. From the way the gluttonous frog spirit Atul bounces his hands on his belly in glee, to the playful step of Stanley the kid mushroom, and the endearing sweet elderly hedgehog Alice, everyone has their own particular mannerisms, expressions, tastes, and flaws, which makes them really feel like fleshed-out people I could easily encounter in real life.Īs I take each spirit to the Everdoor, I cry without fail every time, but I also can't help but feel like I'm taking part in something special. With so much attention to detail, every spirit has their own distinct personality, and as a result, it's all too easy to develop a fondness for them. The way I feel so strongly about Astrid and every other spirit I meet is a testament to how effectively Spiritfarer portrays its characters. Going to the Everdoor isn't getting any easier. ![]() I know it's for the best, but it still hurts. The thought of her finally passing on makes my heart sink. Astrid's been on my boat for quite some time, and I'm accustomed to her presence on my ship. The trouble is, I'm already so attached to her, and even after saying goodbye to many other spirits by this stage, I still find it hard to reconcile with the idea that she'll be gone.
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